Ambrosia
01 Feb 2012
PVP - Alderaan Civil War turret speeders

Just a little tip for the Alderaan Civil War Turret Warzone...

As soon as your team controls one (or both) of the side turrets there will be 1 or 2 (if you control both) more speeder(s) in the spawn area after you die.

The left speeder takes you to the left turret and the right speeder to the right turret, so you dont have to run from the middle to help defend it after you die and rejoin.

So you will have left, middle (always there) and right depending on what turret your team has.
Keep in mind tho it can be upside down depending if you start from the north or south dropship.

I wanted to post this because a lot of ppl dont know this and get caught in the middle when they try to run back to help defend the turrets after their death.

comments

Swifteagle
31 Jan 2012
Daily quests

I didn't see this anywhere on the forum and as I was missing a couple each time on Belsavis I thought I'd put this up for those who don't know about or miss a couple of them.

http://swtordailyquests.com/

comments

Das
29 Jan 2012
Flashpoint / Operation overview

Not sure if this has been posted but this overview made the flashpoint and operation stuff a bit more understandable :p

comments

Azz
28 Jan 2012
List of Empire Companions -Bounty Hunter

Bounty Hunter
Mako (Bounty Hunter)

Sex: Female
Race:Human
Role: Healer
Primary Stat/Armor Type: Cunning/Medium
Primary Weapon: Blaster Pistol
Secondary Weapon: Vibro Knife
Acquired: Hutta
Personality: Light
Likes – Professionalism, bounty hunters, making money, freedom, kindness
Dislikes – Bullying, cruelty, snobs
Romance: Yes/Male
Gifts:
Loves – Technology, Underworld Goods, Courting (from males)
Likes – Cultural Artifacts, Luxury, Trophies, Weapons
Crew Skills: +5 Cybertech Efficiency, +15 Slicing Efficiency

At first glance, Mako’s relationship with Braden seems more like that of a father and daughter than members of a team of professional bounty hunters–and that assessment wouldn’t be too far off the mark.

Orphaned and homeless but with an uncanny instinct for computing, Mako had been living as a freelance slicer in the shadows of Nar Shaddaa’s underbelly… until the day Braden pulled the girl bleeding out of an alley, and paid a street surgeon to patch her blaster burns.

Recognizing talent and trouble when he saw it, Braden took Mako under his wing and has been looking after her as his own ever since. But while Mako loves the old man more than anything, her independent nature is beginning to chafe under Braden’s protectiveness.

Gault RennowGault Rennow (Bounty Hunter)

Sex: Male
Race:Devaronian
Role: Ranged DPS
Primary Stat/Armor Type: Cunning/Medium
Primary Weapon: Sniper Rifle
Secondary Weapon: Vibro Knife
Acquired: Tatooine
Personality: Dark
Likes – Greed, indlugence, thinking your way through a problem
Dislikes – Fair fights, pain, charity, rules
Romance: No
Gifts:
Loves – Luxury, Underworld Goods
Likes – Cultural Artifacts, Technology, Weapons
Crew Skills: +10 Underworld Trading Efficiency, +2 Biochem Critical

Formerly the notorious smuggler and confidence man Tyresius Lokai, Gault Rennow now enjoys a relatively paranoia-free lifestyle as an unknown gun-for-hire. Still, old habits are hard to shake, and Gault’s cautiousness and duplicity are a constant reminder that the only thing to really change is his name. How long until the crafty Devaronian finds himself climbing up the galaxy’s most wanted list again is anyone’s guess.

Torian CaderaTorian Cadera (Bounty Hunter)

Sex: Male
Race:Human
Role: Melee DPS
Primary Stat/Armor Type: Aim/Heavy
Primary Weapon: Electrostaff
Secondary Weapon: Generator
Acquired: Taris
Personality: Light
Likes – Challenges, honor, Mandalorians, respect
Dislikes – Selling out, cowardice
Romance: Yes/Female
Gifts:
Loves – Military Gear, Trophies, Weapons, Courting (from females)
Likes – Cultural Artifacts, Technology, Underworld Goods
Crew Skills: +10 Investigation Efficiency, +2 Bioanalysis Critical

It is the Mandalorian ideal that a warrior be judged by his or her own actions, not by those of his or her ancestors–but reality rarely lives up to ideals.

Torian Cadera has spent his entire short life trying to overcome the stigma of being a traitor’s son–a shame he has seldom been allowed to forget in the company of his peers. But Torian long ago learned to armor himself against contempt, and others’ doubts regarding his loyalty have only driven him to strive harder to prove his worth.

Because of this, Torian adheres to the codes and traditions of the Mandalorians with more devotion than many twice his age. Upholding honor and enduring adversity are the cornerstones of his existence.

BlizzBlizz (Bounty Hunter)

Sex: Male
Race:Jawa
Role: Ranged Tank
Primary Stat/Armor Type: Aim/Heavy
Primary Weapon: Blaster Pistol
Secondary Weapon: Shield Generator
Acquired: Hoth
Personality: Light
Likes – Adventure, gadgets, attention, praise, friendship
Dislikes – Scary things, extreme violence, people who are mean to him
Romance: No
Gifts:
Loves – Technology, Underworld Goods, Weapons
Likes – Cultural Artifacts, Luxury, Military Gear, Trophies
Crew Skills: +15 Armormech Efficiency, +1 Armstech Critical

Infinitely curious and adventuresome, Blizz always felt confined on his native Tatooine–the endless rolling dunes and limited selection of scrap leaving him perpetually bored. So when the traveling salvager Slam Streever visited Blizz’s clan to offer Jawas work as “ferrets”–individuals he could send into dangerous and dilapidated areas to scout for salvage treasure–Blizz leapt at the opportunity.

Blizz spent several years with Slam’s crew before the old scrapper made the mistake of selling his services to Hoth’s White Maw pirates. Years of toil under the menacing watch of the White Maw would soon deprive the salvagers of reasons to smile–but first, Slam gave his small friend the nickname “Blizz” after the little Jawa kicked up a snowstorm of excitement during his first encounter with the “white sands.” It’s a name Blizz cherishes; one that reminds him of happier times.


SkadgeSkadge (Bounty Hunter)

Sex: Male
Race:Houk
Role: Melee Tank
Primary Stat/Armor Type: Aim/Heavy
Primary Weapon: Vibrosword
Secondary Weapon: Shield Generator
Acquired: Belsavis
Personality: Dark
Likes – Violence, causing suffering, destruction, bullying
Dislikes – Compromise, taking orders, weakness
Romance: No
Gifts:
Loves – Underworld Goods, Weapons
Likes – Luxury, Military Gear, Trophies
Crew Skills: +10 Scavenging Efficiency, +2 Treasure Hunting Critical

A career gangster and psychopath, Skadge had been enjoying a prestigious position at the top of Coruscant’s most wanted list when a joint police, military and SIS task force managed to finally capture him. Deemed impossible to control or reform, the murderous Houk was secretly ushered to the only facility capable of housing him: Belsavis.

Although considered a prime candidate for the prison’s domination experiments, Skadge was removed from the program during his initial evaluation–a period over which he destroyed a gang of armed Kaleesh, every remaining member of his test group, half the observing researchers and three security details… with his bare hands.

Now, with the Imperial invasion of Belsavis, Skadge has been set loose after nearly three years of solitary confinement. He’s ready to settle some grudges.

comments

Azz
28 Jan 2012
List of Empire Companions -Imperial Agent

Imperial Agent
Kaliyo DjannisKaliyo Djannis (Agent)

Sex: Female
Race:Rattataki
Role: Ranged Tank
Primary Stat/Armor Type: Aim/Armor
Primary Weapon: Blaster Rifle or Blaster Pistol
Secondary Weapon: Shield Generator
Acquired: Hutta
Personality: Dark
Likes – Disrespecting authority, casual violence, anarchy for the fun of it
Dislikes – Self sacrifice for the greater good, sincerity, obedience, patriotic spirit and being taken advantage of
Romance: Yes/Male/DS
Gifts:
Loves – Luxury, Underworld Goods, Weapons
Likes – Military Gear, Technology
Crew Skills: +10 Armstech Efficiency, +2 Underworld Trading Critical

Background (Summary): Multiple contradictory accounts make full background assessment difficult. Subject likely born on Rattatak. Escaped homeworld at a young age. Proceeded to find employment as freelance enforcer and assassin for major criminal syndicates (Exchange, Hutt Cartel) and individual underworld figures (Rholl). Persistent links to Brentaal Four anarchist cells (see Revolutionary Edge Brigade). Minimal activity within Imperial borders.

Personality: Kaliyo Djannis prizes her freedom, and will lie, murder and blackmail in order to ensure that she is in control of a situation and able to indulge her vices. Known to pursue lengthy vendettas to redress grievances. Possesses a track record of expertly manipulating employers, lovers and associates (agents should not be fooled by attempts at seduction). As with many mercenaries, her loyalty cannot be purchased, but her services can be–if only temporarily.

Notes: No known military training, but extremely capable with assault weapons. Has been known to bite when disarmed.

Vector HyllusVector Hyllus (Agent)

Sex:Male
Race: Human (Joiner)
Role: Melee DPS
Primary Stat/Armor Type: Willpower/Light
Primary Weapon: Electrostaff
Secondary Weapon: Generator
Acquired: Alderaan
Personality: Light
Likes – Diplomacy, helping people, exploring alien cultures
Dislikes – Greed, cruelty, prejudice, anti-alien sentiment
Romance: Yes/Female/LS
Gifts:
Loves – Cultural Artifacts, Imperial Memorabilia, Courting (from females)
Likes – Luxury, Trophies, Weapons
Crew Skills: +5 Bioanalysis Efficiency, +5 Diplomacy Critical

Background (Summary): Second-generation Imperial; mother native to Jurio, married Captain Adronik Hyllus after Jurio was granted Imperial governance. Expressed desire to join Diplomatic Service at early age and displayed appropriate traits. Ranked high academically during training, and soon after graduation was granted (by request) post aboard exploration and first contact vessel (see service record).

Reassigned to Alderaan due to diplomatic manpower needs (see House Thul). Served ably until encounter with Killik species and subsequent “Joiner” transformation. Current status is unclear.

Personality: Vector Hyllus has repeatedly expressed admiration for Imperial accomplishments while indicating a desire to spread Imperial influence through diplomatic channels. His attitudes were likely shaped by the Imperial reconstruction of his homeworld and are appropriate for a Diplomatic Service member. Hyllus is obedient, intelligent, charismatic and effective. He is unlikely to advance further within diplomatic or military hierarchies.

Notes: Personality profile compiled from performance reports from before Hyllus’s “Joiner” transformation. Data should be considered non-comprehensive.

Doctor Eckard LokinEckard Lokin (Agent)

Sex:Male
Race: Human
Role: Healer
Primary Stat/Armor Type: Cunning/Medium
Primary Weapon: Blaster Pistol
Secondary Weapon: Vibro Knife
Acquired: Taris
Personality: Grey
Likes – Clever solutions, long term thinking, technology, pragmatism
Dislikes – Ideology, honesty, selfish actions without clear long-term gain
Romance: No
Gifts:
Loves – Luxury, Military Gear, Technology
Likes – Imperial Memorabilia, Republic Memorabilia, Underworld Goods
Crew Skills: +15 Biochem Efficiency, +10 Investigation Efficiency

Personal History: Age and surname suggest Lokin was born on Dromund Kaas during the pre-war years. Files acquired during Operation: Freefall reference a “Dr. E. Lokin” working as Science and Medical Advisor to Kaas City military police during this period, but no visual is provided.

First confirmed sighting was during the boarding of Imperial dreadnaught Warhammer–Lokin was one of the two individuals aboard who evaded capture. Interestingly, he was not listed in the crew roster. First identification as Fixer Fifteen came during Operation: Red Cell (see listening post transcripts). Additional sightings and references to the Fixer Fifteen designation uncovered intermittently since.

Analysis: Take a close look at the operations where we caught Lokin, and you’ll notice a pattern–every time he turns up, something big is happening and we can’t figure the role he’s playing. He’s professional, he knows his science and he’s sneaky. We know he rubs some of his colleagues the wrong way, but even his fellow agents haven’t given us anything useful under questioning.

Note by Harson Nild, Director Core World Operations: Is Lokin still in active service? I remember hearing about a Fixer biologist back in the day, but thought he’d retired years ago.

Ensign Raina TempleEnsign Raina Temple (Agent)

Sex: Female
Race:Human
Role: Ranged DPS
Primary Stat/Armor Type: Cunning/Medium
Primary Weapon: Blaster Pistol
Secondary Weapon: Blaster Pistol
Acquired: Hoth
Personality: Light
Likes – The Empire, the Sith, duty, honor
Dislikes – Cruelty, casual violence, selfishness
Romance: Yes/Male/LS
Gifts:
Loves – Imperial Memorabilia, Military Gear, Courting (from males)
Likes – Luxury, Republic Memorabilia, Weapons
Crew Skills: +10 Scavenging Efficiency, +2 Armormech Critical

Personal History: Standard searches reveal no Imperial citizenship record for a “Raina Temple,” but the usual caveats apply–our data on the Imperial populace remains sadly incomplete. Temple’s skills and attitude suggest Imperial Army training, but her presence inside the Chiss Expansionary Defense Force is extremely unusual; neither the CEDF nor the Imperial military is known for its transfer programs.

Analysis: Personable and bright Imperial military cadets don’t end up embedded with aliens at the far edge of the galaxy without good reason. Temple could be a plant, but it’s just as likely she’s been intentionally forced out of the picture. Best-guess personality profile suggests she’s a typically patriotic example of the rank-and-file Imperial military–a true believer in Imperial superiority and duty. No matter how easygoing or empathetic she may be at times, the needs of her nation have to come first.

Note by SIS Agent Hunter: She’s cute, isn’t she? Enjoy the file, Cipher Nine… we can spare the occasional dossier if you’re willing to play along.

SCORPIOSCORPIO (Agent)

Sex: Identifies Female
Race:Droid
Role: Melee Tank
Primary Stat/Armor Type: Aim/Heavy Droid Parts
Primary Weapon: Electrostaff
Secondary Weapon: Shield Generator
Acquired: Belsavis
Personality: Dark
Likes – Learning and gaining new tech, selfishness, killing threats
Dislikes – Self-sacrifice, duty, wastefulness
Romance: N/A
Gifts:
Loves – Technology, Weapons
Likes – Cultural Artifacts, Military Gear, Trophies
Crew Skills: +10 Cybertech Efficiency, +2 Slicing Critical

Background (Summary): Claims to have been designed for heuristic self-improvement by unknown parties. Current chassis is of recent design, suggesting multiple precursor bodies or independent database.

Over a century ago, SCORPIO became involved with Star Cabal organization and accepted guardianship of Belsavis Megasecurity Ward 23. In return for rare technology, SCORPIO willingly acted as the Star Cabal’s security system until application of control codes by Cipher Nine. Currently unable to directly harm Cipher Nine without provocation or depart Cipher Nine’s presence on a long-term basis.

Personality: Application of Wreyn-Tsatke Cyber-Psychology Scale results in a 9-NIX rating for SCORPIO (level 9 intelligence, nonhuman, independent, unknown) with 22% accuracy. These preliminary results match anecdotal experience–SCORPIO places no inherent value on biological or cybernetic life and is interested primarily in self-iteration through rapid experience. If given appropriate challenges and upgrade opportunities, SCORPIO may prove cooperative for limited periods. She appears to value others who share her traits–intelligence, amoral self-interest and curiosity.

Similar cybernetic personalities include Mentor (10-NCM) and G0-T9 (8-HSM)–both considered galaxy-level threats. Recommend full application of Wreyn-Tsatke Test at earliest opportunity.

Notes: This profile is a work in progress and should not be considered definitive.

Special: By order of the Minister of Intelligence, access to this profile is restricted.

comments

Azz
28 Jan 2012
List of Empire Companions -Sith Inquisitor

Sith Inquisitor
Khem ValKhem Val (Inquisitor)

Sex: Male
Race:Dashade
Role: Melee Tank
Primary Stat/Armor Type: Strength/Heavy
Primary Weapon: Vibrosword
Secondary Weapon: Shield Generator
Acquired: Korriban
Personality: Dark
Likes – Killing Force users, displays of strength, making foolish people unhappy
Dislikes – Weakness in any form, not killing Force users
Romance: No
Gifts:
Loves – Cultural Artifacts, Weapons
Likes – Imperial Memorabilia, Technology, Trophies
Crew Skills: +15 Artifice Efficiency, +5 Investigation Efficiency

Once a loyal servant of the Sith Lord Tulak Hord, Khem Val was placed in a stasis chamber in the tomb of Naga Sadow centuries ago by his master for safekeeping. Tulak Hord is long dead, but Khem Val lives on; a terrifying nightmare from the ancient past.

Powerful, cunning and ruthless enough to slay even the strongest Force users, Khem Val was trained as an elite assassin. After emerging from his long slumber, the Dashade is the very embodiment of death and destruction; a reminder that there are things even Sith and Jedi must fear.

Although once pledged to a life of service, with his original master gone, it is uncertain where Khem Val’s true loyalties now lie. A near-perfect killing machine, he could prove a valuable weapon for anyone willing to take him on… though he is a weapon that can cut both ways.

Andronikos RevelAndronikos Revel (Inquisitor)

Sex: Male
Race:Human
Role: Ranged DPS
Primary Stat/Armor Type: Cunning/Medium
Primary Weapon: Blaster Pistol
Secondary Weapon: Blaster Pistol
Acquired: Tatooine
Personality: Dark
Likes – Action, keeping promises, complications
Dislikes – Authority, betrayal, backing down from a fight
Romance: Yes/Female
Gifts:
Loves – Military Gear, Underworld Goods, Weapons
Likes – Luxury, Trophies, Courting (from females)
Crew Skills: +2 Slicing Critical, +2 Underworld Trading Critical

For five notorious years, the pirate Andronikos Revel terrorized Republic and Imperial space alike as the captain of the Sky Princess. Known for his sharp temper and sharper flying skills, Revel was one of the few pirate captains to serve as his own pilot.

His piracy career was cut short by a strange mutiny, however, and he was abandoned to the Imperials who had been hunting him since he’d raided a ship carrying valuable artifacts. After a year in Imperial prison, Andronikos Revel was let loose. He has been meticulously hunting and killing the mutineers who betrayed him ever since.

Ashara ZavrosAshara Zavros (Inquisitor)

Sex: Female
Race:Togruta
Role: Melee DPS
Primary Stat/Armor Type: Strength/Medium
Primary Weapon: Lightsaber
Secondary Weapon: Lightsaber
Acquired: Taris
Personality: Light
Likes – Rational choices, secrets of the Force, fighting bullies
Dislikes – Random cruelty, fighting Jedi
Romance: Yes/Male/LS
Gifts:
Loves – Cultural Artifacts, Republic Memorabilia, Military Gear, Courting (from males)
Likes – Luxury, Technology, Weapons
Crew Skills: +10 Synthweaving Efficiency, +10 Diplomacy Efficiency

A twenty-year-old Togruta Padawan, Ashara Zavros descends from a long line of Force-users. From an early age, she has aspired to study the Force and become one of the best Jedi the order has to offer.

Ashara came to Taris to train under Jedi Masters Ryen and Ocera, whose philosophy is that Padawans best learn the travails of using the Force through firsthand experience of the galaxy. In Ashara’s case, the Masters brought her to Taris for two reasons: First, to teach her compassion amidst the destruction that had occurred there and warn against the dangers of pride and the dark side. Second, to complete her trials by helping to drive a dark ghost from the ruins of a Jedi enclave.

Lieutenant Talos DrellikTalos Drellik (Inquisitor)

Sex: Male
Race:Human
Role: Healer
Primry Stat/Armor Type: Cunning/Medium
Primary Weapon: Blaster Pistol
Secondary Weapon: Vibro Knife
Acquired: Hoth
Personality: Light
Likes – Artifacts, discovery, history, pro-Empire sentiment, clever word play
Dislikes – Cruelty, rudeness, secrets from allies
Romance: No
Gifts:
Loves – Cultural Artifacts, Imperial Memorabilia, Luxury, Republic Memorabilia
Likes – Courting, Technology
Crew Skills: +5 Treasure Hunting Efficiency, +5 Archaeology Critical

Lieutenant Talos Drellik has never excelled as a soldier, and his true passion has always been history and archeology. To Talos, the Imperial Reclamation Service does an invaluable job, preserving Imperial and Sith history against the onslaught of time.

Unlike many Reclamation Service officers who are career soldiers with only a passing interest in history, Lieutenant Drellik has thrown himself into his work, studying with experts in the field such as the illustrious Professor Auselio Gann and galactic historian Deravon Wells.

XalekXalek (Inquisitor)

Sex: Male
Race:Kaleesh
Role: Melee Tank
Primary Stat/Armor Type: Willpower/Light
Primary Weapon: Polesaber
Secodary Weapon: Shield Generator
Acquired: Voss
Personality: Dark
Likes – Following the Sith Code, fighting overwhelming odds, brevity
Dislikes – Mercy, weakness, talking
Romance: No
Gifts:
Loves – Military Gear, Weapons
Likes – Trophy, Underworld Goods
Crew Skills: +10 Bioanalysis Efficiency, +2 Scavenging Critical

A Kaleesh warrior who was captured by the Empire in battle and brought to Korriban to train as a Sith, Xalek prefers to let his actions speak in place of words. Before even reaching Korriban, Xalek had killed several of his fellow slaves who were also intended for training–a bold statement by any measure.

Xalek melds his training as a Kaleesh warrior with a firm belief in the Sith Code. He kills without remorse, and is an expert student of lightsaber technique and martial combat.

comments

Azz
28 Jan 2012
List of Empire Companions -Sith Warrior

Empire

2V-R8 (Empire)
2V-R8

2V-R8 is your ship droid. All classes receive him around level 16 along with their ship. He is used mainly to craft, although he is capable of healing in combat, he lacks any offensive abilities, and comes with no gear. He also has no story line, so there is no way to increase your affection with him (he will love you from the start anyways).
Sith Warrior
VetteVette (Warrior)

Sex: Female
Race: Twi'lek
Role: Ranged DPS
Primary Stat/Armor Type: Cunning/Medium
Primary Weapon: Blaster Pistol
Secondary Weapon: Blaster Pistol
Acquired: Korriban
Personality: Neutral
Likes – Anti-authority behavior, protecting the weak, treasure and getting paid
Dislikes – Bullying, killing innocents, kissing up
Romance: Yes
Gifts:
Loves – Cultural Artifacts, Luxury, Underworld Goods, Courting (from Males)
Likes – Imperial Memorabilia, Republic Memorabilia, Technology, Weapons
Crew Skills: +5 Underworld Trading Efficiency, +5 Treasure Hunting Critical

A Twi’lek born into slavery on the planet Ryloth, Vette escaped a life of servitude to become an accomplished rogue and treasure hunter. Too daring for her own good, she managed to breach Imperial defenses and sneak onto Korriban, gaining entry into the most sacred Sith tombs before being caught.

Years of travel and close calls have made Vette quick with a blaster. Outspoken, uppity and unfiltered, she can be fiercely loyal or relentlessly taxing, making her a source of annoyance to some and of great amusement to others.

Malavai QuinnMalavai Quinn (Warrior)

Sex: Male
Race:Human
Role: Healer
Primary Stat/Armor Type: Cunning/Medium
Primary Weapon: Blaster Pistol
Secondary Weapon: Vibroknife
Acquired: Balmorra
Personality: Light - Neutral
Likes – Patriotism to the Empire, rewarding hard work, honor
Dislikes – Selfishness, betrayal, irrational behavior
Romance: Yes
Gifts:
Loves – Imperial Memorabilia, Military Gear, Weapons, Courting (from females)
Likes – Technology, Trophies
Crew Skills: +10 Armstech Efficiency, +10 Diplomacy Efficiency

An officer in the Imperial military, Malavai Quinn is loyal to the Empire and everything it stands for: order, the glory of the Sith and the conquest of the Republic. Following his mysterious disgrace at the Battle of Druckenwell, he was stationed on Balmorra where he occasionally carried out small missions for Darth Baras (to whom he owes much of his career’s early success).

Duty-bound and honorable, Quinn is not afraid to express earned admiration for his superiors, but he is neither a bootlicker nor a mindless servant. He values competence alongside loyalty and will do whatever is necessary to thwart the enemies of the Empire as a whole and Darth Baras personally.

Jaesa WilsaamJaesa Willsaam (Warrior)

(Note that Jaesa Wilsaam has two "versions". She will either be Lightside or Darkside based upon your actions taken during the quests to acquire her. )

Sex: Female
Race:Human
Role: Melee DPS
Primary Stat/Armor Type: Willpower/Light
Primary Weapon: Polesaber
Secondary Weapon: Focus
Acquired: Hutta/After Alderaan
Personality: Dark or Light
Likes – (LS) Helping the weak, secrets of the Force, honor
(DS) Random cruelty, secrets of the Force, murder and chaos
Dislikes – (LS) Random cruelty, hurting innocents, rudeness
(DS) Honor, mercy, helping people
Romance: Yes/Male/DS
Gifts:
Loves – LS: Cultural Artifacts, Republic Memorabilia DS: Luxury, Trophies, Weapons
Likes – LS: Military Gear, Trophies, Weapons DS: Imperial Memorabilia, Military Gear
Crew Skills: +5 Archaeology Efficiency, +5 Synthweaving Critical

Once in a millennium, a man or woman is born who expands the frontiers of what Force-users can achieve. Proud young Jedi Padawan Jaesa Wilsaam discovered the unprecedented ability to discern any being’s true nature and uncover a person’s most secret intentions. Born to a family of servants on Alderaan, she was brought to the Jedi Order and trained by Master Nomen Karr.

But Nomen Karr could only protect and shield his Padawan from the world for so long. Through the machinations of Darth Baras, Jaesa was drawn away from the protection of the order and confronted by Baras’s own apprentice–and with the emotional instability of her Master.

Lieutenant PierceLieutenant Pierce (Warrior)

Sex: Male
Race:Human
Role: Ranged Tank
Primary Stat/Armor Type: Aim/Heavy
Primary Weapon: Blaster Rifle or Blaster Pistol
Secondary Weapon: Shield Generator
Acquired: Taris
Personality: Dark
Likes – Personal gain, hurting the Republic, danger and laughing at authority
Dislikes – Rules, kissing up, peace
Romance: Yes/Female/DS
Gifts:
Loves – Military Gear, Weapons
Likes – Imperial Memorabilia, Technology, Trophies, Underworld Goods
Crew Skills: +10 Cybertech Efficiency, +2 Investigation Critical

While few who are not Force-sensitive in the Empire have any choice but to join the military, Lieutenant Pierce joined eagerly–not out of a sense of duty but out of a lust for action. In fact, although his soldiering and his bravery are beyond question, Pierce has faced resistance and scrutiny throughout his military career due to his occasionally reckless attitude and his disdain for authority.

Fortunately, Pierce’s years in military black operations groups kept him away from the stuffier elements of the military hierarchy. Very often, Pierce is assigned to the most dangerous and far-flung worlds, where the Empire’s primary goal is destruction–which suits the lieutenant just fine.

BroonmarkBroonmark (Warrior)

Sex: Male
Race:Talz
Role: Melee Tank
Primary Stat/Armor Type: Strength/Heavy
Primary Weapon: Vibrosword
Secondary Weapon: Shield Generator
Acquired: Hoth
Personality: Dark
Likes – Violence as a solution, testing yourself, protecting those close to you
Dislikes – Betrayal of allies, inaction, talking things out
Romance: No
Gifts:
Loves – Technology, Trophies, Weapons
Likes – Cultural Artifacts, Imperial Memorabilia, Military Gear
Crew Skills: +10 Scavenging Efficiency, +2 Bioanalysis Critical

Broonmark is a unique creature among the Talz. While his peers spent their youths learning survival skills and playing on the frozen tundra of Alzoc Three, Broonmark developed a fascination with death. As a child, Broonmark watched his father killed by one of Alzoc Three’s predators, and instead of sadness, Broonmark felt only shame at his father’s weakness. Violence became an obsession and point of pride for Broonmark; he started hunting in secret and lived for the rush of a kill.

When the Republic began recruiting Talz for their elite commando units, Broonmark eagerly volunteered for the chance to turn his claws against more challenging prey. But with each kill Broonmark’s desire for carnage and bloodshed intensified. His clan soon challenged his brutal leadership, and Broonmark watched in anger as the gentle Talz he fought to empower mutinied against him.

comments

pucabacsi
23 Jan 2012
Eternity Vault 8 Man

Hey Guys.

First Guild run was done yesterday we did 4/5 bosses.

Basic reinterpretation it was Hella awesome we had trouble starting things out but we did find a workaround talked about tactics and made it through. (Fun!)
We had 2 Healer 2 Tank and 4 DPS.

[size=150]Boss 1/5.[/size]

Here's my short guide on how we did this 8 Man i hope it will be useful to some if you find it hard to kill the bosses. ([color=#FF0000]2 Tanks are recommended[/color])
(This is so far what we could understand how the bosses work there might be something else too.)

1) Annihilation Droid XRR-3 (Difficulty :: 6)

He has 5 Abilities. ([color=#FF0000]he will always alert the group when hes getting ready to use one if his abilities[/color])

Once you used the Escape Pods on the ship, you will be thrown out in to the space and on to the planet ;;) u will see a hill and the turrets at the top of the hill ([color=#FF0000]do not go to the top of the hill, otherwise you will aggro the turrets[/color]) once everybody is buffed up and ready to go tank needs to lead the group and to be ready to tank the adds and the turrets ([color=#FF0000]if you have 2 tank one should tank the left turret with the group behind him the other one should be closer to the center of the turrets in order to tank the adds and the right turret and the group needs to AoE the adds which are on the tank.[/color]) once you have the left turret down the adds will spawn slower but it's the same idea as before ([color=#FF0000]rinse and repeat[/color]) and when both turrets are down the boss will appear.
image

1) Auto-Attack: This is his Basic Normal Attack nothing special it hits about 800-1200 on a Tank.

2) Stomp: Stomp is a random skill he will use this on the targets that are around him in a 10 meter AoE he will use one of hes Robot Legs to Stomp not sure about the dmg it might be a 10-15% of the health on targets that are affected.

3) Rocket Launcher: Ok now this one is something we Tanks hate or healers you will see a red mark on your character ,random targets are targeted and hit by 3 rockets that are swirling together until they hit the target and when they do u get a massive knock back this is frustrating for a tank because we lose aggro it hits about 2000-2800 dmg. You can avoide this by moving behinde one of the turret pillars if your fast enough :).

4) Rocket Storm: This will be the easiest to avoid you will see a small red circle beneath you're feets all you need is to move out of it does an average amount of dmg the team must move out of them.

5) Missile Barrage: Now this is the strongest of hes abilities the whole Ops will be affected by this ,basically all players will get hit repeatedly by missiles. You can avoid getting hit by moving out of line sight [color=#FF0000]LoS[/color] we diden't move out of LoS the healers kept us up (Buhu and Qwor) and we just did dmg to him this way you can avoide the Enrage Timer and when the Enrage timer is set he will use Missile Barrage as hes dmg this way the whole group is killed under a couple of seconds 15-20 sec maybe, but at this point the boss was at 5% of HP we did lose couple of our guys but we did it.

comments

Hazzul
23 Jan 2012
Loot tables for Hard Modes

Hey there guys, found a nice list & and a chart in the official forums which may be of use to Shadowlords who dinged 50 and started gear hunting!
Chart version is here.
Enjoy :)

Energized = Tionese quality without the set bonus.

Bonus – Bonus bosses, unlocked by doing the bonus inside with flashpoint with different stages, bonus boss usually unlocked by stage 4 or 5.

All bosses, including the minibosses (not listed here) will drop Tionese crystals.

Black Talon

Sergeant Boran/GXR-5 Sabotage Droid: Tionese Waist (belt)
Commander Ghulil: Energized pants
Bonus: GXR-7 Command Droid: Tionese ears
Yadira Ban: Columi bracers

False Emperor

Jindo Krey: Tionese gloves
HK-47: Tionese Mainhand
Bonus: Sith Entity: Tionese implants
Darth Malgus: Columi Chest

Directive 7

Interrogator: Tionese wrists (bracers)
Bulwark: Energized chest
Bonus: Replicator: Relic
Mentor: Columi pants

Ilum

Velasu Graege & Drinda-Zel: Tionese wrists (bracers)
Krel Thak: Energized head
Bonus: Guid Patriach: Tionese ear
Darth Serevin: Columi Offhand

Boarding Party

HXI-54 Juggernaut: Relic
Sakan Do’nair: Energized Boots
Bonus: Chief Engineer Kels: Tionese Implant
Commander Jorland & Goonies: Columi gloves

The Foundry

Foundry Guardian: Tionese boots
HK-47: Tionese Offhand
Bonus: Burrower Matriarch: Tionese belt
Revan: Columi boots

Kaon Under Siege

Defend vs Zombies encounter: Xenotech Gloves
Rakghoul Behemoth: Tionese grade mainhand with Q56 color crystal
Bonus: KR-82 Expulser: Columi head
Commander Lk’Graagth: Columi head

comments

Astramenius
19 Jan 2012
Useful links

This post contains a collection of useful links to official and 3rd party SW:TOR sites with a short description of what you'll find there.

We'll update this regularily, so if you find a splendid site you'd like to be edit in here, please contribute it to this post

[size=150]Websites and Links[/size]
comments in () show the source

Official Sites

Official SW:TOR site
Official SW:TOR Twitter
Official SW:TOR Facebook page

Fansites containing Databases

SW:TOR Wiki - your usual gaming Wiki ;)
SWTOR Spy - Site containing a very nice Database, some Guides & Walkthroughs, a Forum and more
Darth Hater - Site containing a couple of Guides, Walkthroughs, a Database Skill calculator, Forum and more
Old Republic Net -

General & unclassified Guides
Starter Guide - very well done (liberi-fatali.net)
Class Chart - chart showing all classes, adv. classes and their roles (FallenJedi.com)
Character Stats - Overview explaining each stat (SWTOR Hub.com)
Character Titles - Sortable List (TORhead.com)
Alignment Guide - (OldRepublic.net)
Speeder (110%) List - Guide incl. pictures, prices and vendor locations for the endgame speeders (OldRepublic.net)

Datacrons
Datacrons, Matrix Crystals & Relics Guide - (SWTOR-leveling-guide)
Datacron List - Complete guide incl. Video Walkthroughs (SWTORstrategies.com)
Datacron List - alternative, not complete (Truegalaxies.com Forum)

Companions
Companion List - incl. all available Companions with Combat Role and Crew Skill Bonus (SWTORspy.com)
Companion Gift Guide - incl. Republic (olderepublic.net)

Crafting
Crafting Guide - covering pretty much everything - very well done (SWTOR Forum)
Crew Skills Guide - Explaining the available skills in a brief form (SithAssassin.com)
Recipe & Mission Lists - (knotor.com)
Recipe list - Table using GoogleDocs

Leveling
Level Chart - Concept - including Milestones
Level Chart - sorted by planets

PvP & RvR
Introduction to Warzones - Little guide explaining how they work (SWTORhub.com)
PvP Valor Ranks, Medals and Titles list - (OldRepublic.net)

User Interface
UI Tips - A couple of useful UI tips, worth a read (SWTORhub.com)

Game Mechanics
Resolve Mechanic - Guide covering the PvP CC mechanics
Character stat mechanics - List explaining the char stat influence (thanks to Borni)

Game Stats
Server Population Stats - Frostclaw as default (torstatus.com)

Calculators
Skill calculator - calculate your spec (TORhead.com)
Raid Buff Calculator - find out what buffs you have / are missing with your current group setup (SithWarrior.com)

[size=150]Social networks etc[/size]

Blogs

Twitter

Facebook

[size=150]Media[/size]

YouTube

[edit][size=85]
2012-01-28 - Updated a couple of links
[/size]

comments

Miri
14 Jan 2012
PvP 101

RvR 101

Let me start by saying my RvR experience with SWTOR atm is somewhat limited since I only got chance to do little RvR before leaving for my vacation at Christmas Eve but I will be updating this to SWTOR specific the more I learn. What I write about is common to all games where group PvP happens and common sense in most cases.
I was hoping to start running regular RvR groups and looking at things in the long run (as you always should) few things comes to mind. For some of you this is might be very old news and things you live and breathe by, but as with any guild we have the “core” players, the old players, the I love to play when I love to play players, the I got a family and don’t want to spend all my time playing, the 24/7 players, the new players and the forever new players. As my longest single running rvr experience comes from Daoc please forgive me if I occasionally use the wrong term, you should all still get the point

And let me add that these things should all work for PvE as well....

4 main things above all else.

1. Communication
2. Communication
3. ---- Com… ehh. You get the point by now or you should stop reading ?
4. Know your task within a group

Use TS when running rvr groups or any other group for that matter. The difference between:
Hit enter, oops, wrong chat, what was the correct channel again, oh yeah 1 . type 1 hit enter: hey Doods, there’s like some d00ds incoming from left, eeh north ee thataway
or: either use vox or bind key: Inc north
Always know what your task in group is and if not sure ASK !!! No shame in asking even 100 times over, really I mean it. I’d rather tell the same things over and over than have the group break up because we wiped 1000th time because same ppl either don’t know what they should do and are afraid to ask or won’t communicate. Even if you’re afraid of speaking on ts at least listen.
There are no uber groups. That was true during DAoC and War and will be true in any major MMORPG. Sure there might be way better equipped group than yours, where might be way more experienced groups than yours but as long as you COMMUNICATE (hehe there I go again), know your task in group and give it your 100% (well even 90% will do) you are sure to win 2 out of 3 engagements.

<Irrelevant history, you may skip if you wish>
My personal moment of glory was actually before I was in CF on Excal Hibernia. We had our RvR guild Lllaid Draigh. We were at AMG Odins (all you old DAoC ppl are smiling by now ) . Our group of 8 ran into 3 fg albs coming out of mg and engaged. About 1 minute into the fight we noticed we had an ally in form of a Ranger shooting from outskirts at targets of opportunity. About minute after that we got 5 more full group adds of Albs running in from mg. At that point we had to divide and conquer so we kited a few groups and used the mg as a cover for a bit. In the end our single group of 8 wiped out 8 FGs of albs (with the assist of a lone ranger). 8 to 1 odds and we prevailed, why?? Well you guessed it. Communication and knowing your part in your group… And just in case you don’t believe me, check out some old daoc forums, there should still be whines of us Cheating and what not left over from that time (around 2003)..
Were we an uber group?? Hell no, just regular Joes doing what we love but the difference was we were doing it right.
</end irrelevant History>

Starting a group
If GM, Officers,RVR Officers are around:
PM them or ask in guild chat for them to start a group or a second group, even if they are busy doing something else, they should at least help you get started with your own group.

If no GM,Officers,RVR Officers what not are around:
Ask in guild chat
Usually you get a few sure nice idea, act on it, you start the group, ppl will much more likely join if you
Have a group started already. Don't worry if you don't have the perfectly balanced group, once ppl hear you have a group going more ppl will want to join and even guild pick up groups have turnaround of about 1 person/hour, then you pick up what you need and go from there. There are always ppl logging in and if you are badly unbalanced ask the others to start another group and once you have 2 grps going balance then out. THIS IS REALLY IMPORTANT!! You're not abandoning you group or you're making sure everyone gets a better opportunity and people will join more, log on more and have more fun in the long run. This works for you also because the next time you log on without anything to do someone else might already have started a group and more fun for you.

If no guild members are available start by asking ppl you know, guilds that you know have decent players and if all else fails broadcast. No matter what you do, make sure everyone knows their task in a group. This is just as important as communication and I myself classify it as communication!! (There I go again, love that word: P)




Ok now that we have the group started we need to move to ---- Communication :)
As a group leader you will be talking constantly. As a group member you should be listening constantly and asking questions or telling the leader what you are doing. For example... You are the main CC for your group, you get incoming (or you are the incoming), you tell the group CCin (inc) north (North being the top of the play area, makes it much more simple). If you fail or someone resists tell your group so your backups can deal with it !! . For the lack of better word MTD (Main Target Designator) be it the main CC or Group Leader or main damage picks the target and tells everyone who to take out, this is a point where you should also use your own initiave and go for secondaries as the need arises.

Don't blame the healers....
I mean it. Don't blame the healers. If you died and didn't get healed at all it's most likely they were CCd, under attack or healing a priority target or just overwhelmed (yeah that happens too)... Most common reason you didn't get healed is because the healer was disrupted or distracted for some reason. Protect those healers. They are more important than your Damage, without them you loose. If you repeatedly do not get healed communicate. Healers will be very busy and most will try their best to heal you to the best of their ability but the enemy knows that too and they go for them 1st. Once healers are down, the rest are easy pickings to an experienced, communicating group. Most games have constant lack of healers because groups that don't communicate or know what they are doing end up whining and blaming the healer for wiping. If you healer is constantly overwhelmed he/she should Communicate and let the group know, then you can change tactics that lessened the spike damage you take (those crits are the undoing of healer light group....) Plan for it and you can still win.


Know the game, Know the enemy
Knowing the game mechanics help alot, and I don't mean you have to know the formula of calculating the damage a Sith Sorc can do with level xx lightning , but knowing all the classes helps a lot. Atleast know the enemy’s role be it tank, healer, ranged DD, melee DD etc... Knowing their abilities and what they do would be even better. Do you keep pounding a tank that can take it forever while ranged DD kills you or do you hit the ranged DD twice and kill the Fuxor and win it for your group makes a huge difference.

Situational Awareness
This comes down to knowing what's happening around you and what others are doing. Communicate and know what's going on. Don't break CCs, help those who would get 2 shotted or disrupted (healers or major DD)
Change you groups playstyle to fit your group setup. This is very hard and will be hard to learn but once you get a hang of it, communicate it to others in your group and help them learn it too. If you're running a ranged DD group, FFS don't go kicking those tanks in the nuts at melee range, nuke em all and have a ball and all that....

Spread around even when running around. Nothing invites group CC or DD as a group packed ass to mouth (pardon the language). For just a little effort you can make a difference between fail and win...

Timed abilities
Know when to use em or when no to.
If you have that uber DD on long timer know when to what em with it. If it's going to change the outcome of the battle use it. If it only makes you win OR LOOSE faster don't waste it. You might personally get some tiny amount more RPs but in the long run you will most likely loose much more. If you're gonna wipe don't waste those abilities. Only if it's gonna change the outcome of the battle USE IT.

medpacks and stims
Have em , use em. Even if you don't feel you need em, have plenty of them, just like those timed abilities (which they are btw) they might turn the tide of the battle of for just a little cause....

QBs
Get the stuff you really need for the task you are doing set up, really. SWTOR doesn't really have your multiple changeable qbs (yet) so make an excel out of them or whatnot but just do it and learn to use em. Spend 2 hours of thinking of what you need to cast and hitting the key to make use when you get wtfpwned you hit the right key :)

Tactics
Have one, be it kill tanks, kill rest it's better than kill em all.


Like I said this is a work in progress so have heart :)

comments

Hazzul
05 Jan 2012
Sith Juggernaut Guide

Hello,

There's a really nice Juggernaut class guide I've came across on the net. It includes information about everything, including talent builds, tank mechanics, what should you be expecting to do while tanking etc.. It's detailed enough even for newcomers to any kind of MMO. Here goes:
http://blackrabbit2999.blogspot.com/201 ... guide.html

(Enjoy Ziro! :P)

comments

Nibor
05 Jan 2012
Character Stat mechanics

i found this:

The game is focused on a few specific stats that may seem unfamiliar at first but that follow relatively simple guidelines that are the same in most MMOs, regardless of how you tend to play these games. So, when you start, there will be four core statistics, which all of the 8 classes have. However, each core statistic will be more important to one of the four class combinations. They include:
?Strength (Knight/Warrior)
?Aim (Smuggler/Agent)
?Cunning (Trooper/Bounty Hunter)
?Willpower (Consular/Inquisitor)

For every point you gain for any of these four stats, you will gain 0.2 damage and 0.02 Critical for that specific slot. Now, after these four basic stats, you’ll come across a much larger range of combat and defensive stats that have a variety of effects (and are therefore much more confusing). They include:
?Strength – 0.2 Melee Damage and 0.02 Melee Critical
?Presence – 5 Companion Hit Points, 0.2 Companion Damage and 0.16 Companion Healing
?Aim – 0.2 Ranged Damage and 0.02 Ranged Critical
?Cunning – 0.2 Tech Damage and0.02 Tech Critical
?Endurance – 10 Hit Points
?Willpower – 0.2 Force Damage and 0.02 Force Critical
?Power – 0.24 Damage and 0.18 Healing
?Critical – 0.08 Critical
?Surge – 0.23 Critical Multiplier
?Alacrity – 0.08% Increase Casting
?Defense- 0.07 Defense
?Shield – 0.01 Shield

As you can see, specing and armoring your characters is going to be a bit of a chore with so many stats to keep track of and such an arcane numbering system. But, keep in mind that not every class will benefit from each stat. For example, while Strength, Aim, Cunning and Willpower are basic stats for all four classes, they only need to be stacked one each on each class. The same can be said for defensive stats like Defense and Shield or offensive stats like Critical and Surge.

comments

Tenebrarum
29 Dec 2011
Companion Gifts chart

Hi shadowlords :)

This is the chart (Buhu i believe) was talking about last night, in the meantime i found it somewhere online so... here goes :)

image

comments

Tenebrarum
29 Dec 2011
Website with TONS of information!

Hello my dear shadowlords,

I found a very nice website with a lot of information, whether it being datacron guides, stat information, profession info and skill trees, companions + bonuses... etc etc, so i leave you the link to check out and enjoy!

http://www.swtor-spy.com/

Have fun!

comments